Stats

@ FAQ: How does work? % block chance = chance to block any non-pure damage % block amount = increases block amount by ____% % physical evasion = chance to dodge physical damage (stacks additively) % magic evasion = chance to dodge magical damage (stacks additively) % physical critical chance = chance to deal critical damage on physical damages (includes auto attacks, items, and skills) % physical critical damage = multiplier for physical critical damages (base critical damage is 1.5x) % magic critical chance = chance to deal critical damage on magical damages (includes items, skills, and any procs) % magic critical damage = multiplier for magic critical damages (base critical damage is 1.5x) % STR factor = any damage that is based on STR, deals ____% more STR-based damage % AGI factor = any damage that is based on AGI, deals ____% more AGI-based damage % INT factor = any damage that is based on INT, deals ____% more INT-based damage % physical damage = all physical based damage is further multiplied by ____% % magical damage = all magical based damage is further multiplied by ____% % healing output = all healing skills heal targets ____% more health (does not affect skills that can ONLY heal self) % healing received = all healing skills used on you heals you ____% more health
 * 1) block amount = reduces incoming magic or physical damage by ____ amount (an attack that does both magic and physical damage in one hit can get reduced twice, respectively)

@FAQ : What are the Prefix and Suffix for damages? 'Prefixes' Normal - has no bonus (everything is normal-type unless its explicitly stated) Unholy - deals up to 50% more damage on targets with higher health Decaying - deals up to 50% more damage on targets with lower health 'Suffixes' Physical - damage that is reduced by armor/defense Magical - damage that is reduced by magic defense Pure - ignores armor and magic defense, damage cannot be decreased and can only be increased by STR/AGI/INT factor